07.02.2019
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Slrr Engine Tool Mod Crimping Rating: 6,1/10 1245 votes

Hello, i`m huge fan of Street legal racing redline and I love where Beam NG is going. I would love to see project like SLRR rebirth on BeamNG engine. I believe core developers of BeamNG are unable to copyright SLRR, but community can make a mod. I can see that BeamNG can have everything what we need to make a perfect game. I would like to know if such idea is good? Im programmer myself, Ive been making mods for SLRR in its days, so I could definetalt contribute to this on my free time. Let me know what you think.

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Hey, I've made this quick tutorial on swapping Engines in SLRR! THIS CAN CRASH YOUR GAME!! USE IT WITH CAUTION! Link: http://streetlegalmods.com. We have everything for the game Street Legal Racing Redline. Discussion, mods and much more. Pycharm linux Rotary engine from MazdaYou need to. Street Legal Racing Redline. SLRR Mods - Polska strona o. V6 engine UAZ 4x4 TVR Sagaris Toyota Trueno AE86 demo 0.2 Toyota Supra MK3 '89 Toyota Supra JZA80 Toyota Supra. Destruct Tool.

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The first time I played SLRR I was recently playing a lot of beamng but I didn't even realize that it didn't have soft body physics until about half an hour of playing and I was crashing a lot, but as much as I like SLRR I feel like a mod like this would be way too much work to make at this point in development of the base game, and even if it was later in development there would probably have to be very few AI cars and they would have to be on-rails until touched like in the original. And there is also the issue with how beams engine limits the size of terrains but a small city might work fine if it was mostly flat, honestly I'd say wait until career mode is added, make a drag racing mod and a city map and then go from there if you wanted to try to make a SLRR mod.

Slrr

SLRR was so much ahead of it's time, it was amazing what they could do with all those bugs and less powerful hardware. Running around the city and going for races, was quite big part of it, of course the garage too. First there was Street Rod, then SLRR, there has been poor attempts but nothing has gotten even close to those yet.

Maybe BeamNG can offer something for that, but it might need some simpler dummy vehicles as currently performance will be bit of a problem. Street Rod way might be more feasible though, it would require possibility to load maps and store vehicle state though as you had to repair and tune car after races, wear of the parts should be implemented too etc. I think BeamNG has best potential to be spiritual successor of that theme, I would gladly pay 30€ from official DLC that makes such possible. Also it could be possible to include other racing and not just drag racing to that, put online features to that and if possible to make happen, it is a gold mine?

Online part could be subscription based for extra cost, it would be enough interesting for paying from such and it would allow company to make it happen as bigger investment would be possible against that potential profit. SLRR was so much ahead of it's time, it was amazing what they could do with all those bugs and less powerful hardware. Running around the city and going for races, was quite big part of it, of course the garage too. First there was Street Rod, then SLRR, there has been poor attempts but nothing has gotten even close to those yet.

Maybe BeamNG can offer something for that, but it might need some simpler dummy vehicles as currently performance will be bit of a problem. Street Rod way might be more feasible though, it would require possibility to load maps and store vehicle state though as you had to repair and tune car after races, wear of the parts should be implemented too etc. I think BeamNG has best potential to be spiritual successor of that theme, I would gladly pay 30€ from official DLC that makes such possible.